Open to Staff, Lead, and hands-on technical-management opportunities — available immediately.
Mykhailo Holovan — Staff / Lead C++ Software Engineer

Staff / Lead C++ Software Engineer

I lead complex C++ initiatives from architecture to production—staying hands-on while aligning engineers, backend teams, technical art, QA, and stakeholders.

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Game controller on a dark background

Mar 2026 – Sep 2026

Client-Server Gameplay Systems

At Bespoke Pixel Studio, I developed C++ client-server and gameplay systems in Unreal Engine 4/5, turning loosely defined requests into technical plans and production-ready behavior, and built automated dedicated-server validation to reduce reliance on manual multiplayer testing.

Race car on a track, motion blur

Dec 2020 – Present

Vehicle & Physics Systems with Chaos Vehicles

At PlanDoro Interactive, I lead hands-on design and implementation of UE5 C++ gameplay and multiplayer systems, including replication-aware logic and GAS integration. A core focus has been developing and tuning vehicle and physics gameplay with Chaos Vehicles, investigating runtime, stability, and performance issues through debugging and profiling.

Vintage classic car

Historical Car Simulation

An ongoing personal, after-work passion project exploring historical vehicle systems, physics, and simulation -- a space to dig into low-level vehicle dynamics and simulation work outside of client deliverables.

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