Open to Senior / Lead gameplay & multiplayer roles (UE5, C++) — available now, remote or Barcelona.
Mykhailo Holovan — Lead Gameplay & Multiplayer Engineer

Lead / Senior Gameplay Engineer

Unreal Engine 5 and C++, 10+ years. I build and lead the systems players feel directly: combat, abilities (GAS), traversal and multiplayer netcode, while staying hands-on in the code.

Featured work

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Close-up of a game controller

Aug 2021 – Mar 2026

Gameplay Ability System Migration

At Amber, I led the migration of a multiplayer project's custom ability framework onto Unreal Engine's Gameplay Ability System (GAS). I aligned the technical strategy with management and engineering, implemented core parts of the new framework, prepared testing, and ran internal knowledge-sharing so the team could build on it directly. The result cut comparable new-character ability development from around two weeks to two development days, with testing completed in about three.

Fiber optic network cables

May 2021 – Jun 2021

S.T.A.L.K.E.R. 2 — Gameplay & Networking

At GSC Game World, I implemented and debugged C++ and Blueprint gameplay and networking features for S.T.A.L.K.E.R. 2, working inside a large UE4 AAA codebase alongside profiling and optimization work through established Git/Perforce workflows.

Game controller on a dark background

Mar 2026 – Sep 2026

Client-Server Gameplay Systems

At Bespoke Pixel Studio, I developed C++ client-server and gameplay systems in Unreal Engine 4/5, turning loosely defined requests into technical plans and production-ready behavior, and built automated dedicated-server validation to reduce reliance on manual multiplayer testing.

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