
Aug 2021 – Mar 2026
Gameplay Ability System Migration
At Amber, I led the migration of a multiplayer project's custom ability framework onto Unreal Engine's Gameplay Ability System (GAS). I aligned the technical strategy with management and engineering, implemented core parts of the new framework, prepared testing, and ran internal knowledge-sharing so the team could build on it directly. The result cut comparable new-character ability development from around two weeks to two development days, with testing completed in about three.


